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Reading: Simulatiegames voor kennisontwikkeling en interventie

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Simulatiegames voor kennisontwikkeling en interventie

Author:

Kees van Haaster

Kenniscentrum Sociale Innovatie, Hogeschool Utrecht
About Kees
Kees J.M. van Haaster is als onderzoeker/hogeschooldocent verbonden aan het Kenniscentrum Sociale Innovatie van de Hogeschool Utrecht. Hij verricht onderzoek naar Sociale Media en Online Simulaties. Correspondentieadres: Hogeschool Utrecht, Kenniscentrum Sociale Innovatie, Postbus 85397, 3508 AJ, Utrecht.
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Abstract

The engaging and interactive characteristics of gaming and simulation lead to the tentative assumption that online simulations could be reflective instruments for knowledge elicitation in social work. Experiments and further research are necessary to identify the collaborative and constructionist possibilities of gaming simulations in social professions. Online simulations should be embedded in approaches that include mixed forms of narrative and performative inquiry. The author investigates some of the manifold doubts and conditions as to the description and classification of complex variables and constructs, when applying online simulations in social work practice.
DOI: http://doi.org/10.18352/jsi.84
How to Cite: van Haaster, K., (2008). Simulatiegames voor kennisontwikkeling en interventie. Journal of Social Intervention: Theory and Practice. 17(4), pp.29–38. DOI: http://doi.org/10.18352/jsi.84
Published on 29 Dec 2008.
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